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Niko Vanhala
SKRIM
Assets and licenses
Cyber Dwarf Warrior
Cyber Dwarf Warrior โ Meshy 3D vs SupaVoxel by Amir Weber (@amirweber36). License: Creative Commons Attribution 4.0 International. Adaptations for the game: simplified geometry, removal of a separate presentation emblem, rigging, and animation and scale adjustments.
Ranger weapons
Bow and arrows by alixor22; Serpent Bow and Arrow by alice.duarte13. Both are licensed under CC BY 4.0. Adaptations: bows and arrows separated, geometry and textures simplified, axes and normals corrected, and bowstring and release motion animated in the game.
Earlier bow model (archive)
Bow and Arrow by Amatsukast. CC BY-NC-SA 4.0. The bow was separated, its geometry and textures simplified, and its grip centered. The adapted bow remains under the same license.
Particles
Particle Pack by Kenney Vleugels (Kenney.nl), CC0 1.0. Used for impacts, smoke, glows, and stun markers.
Animations
Adobe Mixamo animations adapted to the game's characters. See Mixamo information and terms of use.
Ranger bow sound
Bow Release (Bow and Arrow) by Ali_6868, CC0 1.0. Source: public MP3 preview. Adapted to mono, trimmed, level adjusted, and layered for the Longshot and Powershot sounds.
Combat spell and sword sounds
Fantasy SFX Pack Vol 1 by JC Sounds, CC BY 4.0. Thirty selected fire, ice, electric, sword, dagger, teleport, shield, healing and bow cues are used. Adaptations: mono conversion, filtering, level adjustment and trimming. Original filenames and SHA-256 hashes are in the audio manifest.
Smoke Bomb sound
Steam release sounds by bart, CC0 1.0. One steam hiss was adapted for Rogue Smoke Bomb; source hash and edits are in the audio manifest.
Polymorph sound
Sheep Baa by AntumDeluge, CC0 1.0. Plays when Polymorph succeeds.
Other owner-supplied sounds
Arcane Bolt release, starting vault opening and closing, and finishing blow were adapted from ESM samples supplied by the game owner. Original filenames and SHA-256 hashes are in the audio manifest.
Ranger Volley and trap
Volley.ogg, trap_set.mp3 and trap_caught.mp3 were supplied by the game owner. Adaptations and original SHA-256 hashes are in the audio manifest.
Round countdown
"54321fight_wav.wav" was supplied by the game owner and aligned to the five-second round countdown. The source hash is in the audio manifest.
Dungeon explosions and sounds
Explosion, blast, and impact atlases adapted from the Laakso dungeon: Eric VFX Studio โ Free RPG VFX Sprite Sheet Starter Pack, Unity Asset Store EULA. Combat sounds: Sonniss GameAudioGDC 2015, Sonniss Bundle License. Publishers and original filenames are recorded in assets/dungeon-fx/manifest.json. The sounds and textures are used as part of the game.
Country flags
flag-icons by lipis and contributors, MIT license, version 7.6.0. License text.